Wednesday, May 19, 2010

1.85 Multiplayer Release

This is a large release and the first true Multiplayer release, with support for up to 6 human players simultaneously.  Naturally it is difficult for me to test more than one or two by myself to any great depth, so I'll have to rely on you to help.  Please leave detailed bug reports in the forums, but for you new players, be sure to search the posts before making a new one.

Changelog since 1.83:

  • Support for more than 2 players (up to 6)
  • Observer players cannot Chat in-game
  • Mercenary groups now announce a warning and deploy after 10 seconds
  • Mercenary units will not attack any Trading Post
  • Removed Trading Post weaponry
  • Tightened up online server tracking and client messaging
  • Fixed bug with Back button not working for client
  • Fixed bug allowing double-tapping Demolish/Cancel actions
  • Fixed bug with client not displaying some menus properly
  • Many minor graphical fixes/changes

Thursday, May 06, 2010

1.83 Re-release

I'm deep in the middle of the next release and I can't stop now to fix much, but I HAD to resolve that awful client-side visual bug where the ground doesn't get drawn, so that's the only thing corrected in this version.  Other known bugs still remain.  Just re-download this if you had 1.83 from before today (5/6/2010).  I won't even bother giving it a new version.

I sure still wish someone had reported this a long time ago...  And now I had to go and see that someone posted a video of the game and of course naturally, they decided to be a client and run straight into this issue!  Where is teh lovez?

Wednesday, April 28, 2010

1.83 Release

Cleanup patch.  Changes since 1.82:

  • Added a "tip box" that throws random helpful information at you (unobtrusively)
  • Mapmaker mode now includes Sand Crags as an additional placement choice, and cleans properly when saving
  • Increased chance for Sand Crag proliferation from seeds
  • Decreased seed chances for Rock Crags to account for addition of Sand Crags
  • Set Configurator window minimum height to make sure license info is readable
  • Fullscreen value in Configurator now reads from config.ini file
  • Added filler graphics for side menu bar at high resolutions
  • Mentat text is now white to increase visibility as needed
  • Updated some Mentat information
  • Mouse cursor is now hidden from mapmaker mode on map screen
  • Worms should now stop a short distance from rock (instead of on top of it).  This is a bit experimental at the moment
  • Fixed minimap mouse click controls
  • Fixed visual bug with spicefields populating outside map bounds
  • Fixed chatroom graphics for Mapmaker mode toggle
  • Fixed bug with current cell coords returning out of bounds
  • Fixed location of radar placeholder

Monday, April 26, 2010

1.82 Release

This is probably best called a "by popular request" update. ;)  It involved a lot of work so I hope you like it, and keep in mind it may introduce some new bugs where I forgot to complete changes.
Changelog since 1.80:

  • Added the Configurator, and rewrote large parts of the system to accommodate.  You'll see what it does
  • Added new crags
  • Clicking on the colored harvester for an AI player now assigns them a random color
  • AI now have darker colors than human players
  • Allied foot soldiers in crags are now visible
  • Restored 1.79 targetfinding code to hopefully fix some new targeting errors
  • Greatly optimized map drawing code

Thursday, April 22, 2010

Work... work...

Last few weeks I've been experimenting with some possible drastic means of optimization, including multi-threading and frame buffers.  Both of those ended up being wild goose chases, but in the process I learned a heck of a lot, and ended up making some other great changes (and plans for more).  Seems I'm making a habit of surprising people with new features in my releases, and all I can say is that this next release will be no different. :)

Tuesday, April 13, 2010

1.80 Release

Mostly an optimization release.  Changelog since 1.79:

  • You can now load maps and then alter them in Mapmaking mode (the map format has been changed so you cannot use maps from older versions)
  • Fixed bug preventing maps larger than 64x64 from loading
  • Fixed bug with map load button behavior
  • Fixed bug with rare crash in Mapmaking mode
  • Fixed bug with client-side Merc groups getting the wrong destination
  • Several code optimizations for a slight general performance improvement

Wednesday, April 07, 2010

1.79 Release

Changelog since 1.78c:

  • MAP CREATION - Choosing a Skirmish game with all Observers will automatically enable Mapmaking mode.  It's pretty simple and self-explanatory.  We'll see how well it works.  Note: you cannot currently load maps as templates and each game you play no longer automatically creates a map file.  Also, do not try to load maps made with 1.78!
  • BUGFIX - Corrected some crashes with loading maps
  • BUGFIX - Fixed bug preventing or causing a crash when trying to restart a network game without exiting program
  • BUGFIX - Players will no longer be able to see Pre-Spice Masses if they upgraded in a previous game without exiting program
  • BUGFIX - Structures can now correctly be placed on rock in loaded maps