Sunday, May 10, 2026

Welcome to D2TGP V2!

The project has been entirely rewritten and updated for modern play.
Please go and join the Discord server.  I will be posting all further release notes and information there.

Core
  • Entire project rewritten in Go and Ebiten for cross platform
  • Full networking lockstep implementation
  • Online Relay Server to avoid opening ports and to store replay files
  • Mapmaker mode reworked
  • Up to 6 human players (legitimately) with shared factions sharing victory conditions
  • Improved AI and difficulty levels
  • Three Game Speed settings (100%, 120% and 150%)
  • Treacherous Dunes have been replaced with Drum Sand (same effect, new name and look)
GUI
  • All menus and screens have been reworked to be consistent, modular (mostly for my own ease of use) and cleaner
  • Mentats for all factions are now visible in-game
  • Greatly expanded on the "tip" system and added triggers for first-time events
  • Reworked the Mentat mode visuals
  • Units now "jiggle" when moving on Rocks like the OG game
Graphics
  • 60fps rendering
  • Fixed resolution for fair play
  • Resizeable window with pixel-perfect scaling
Replay Viewer
  • All online games store a Replay file on the server for 1 week that can be downloaded
  • Replay is "mostly" accurate, still needs some work
Victory Conditions
  • For normal "annihilate enemy" games, players lose if they have no Conyards, factories or units
  • The "spice accumulation" game mode has been altered significantly
  • It now requires each player to build CHOAM Stock buildings in sufficient quantity to win
  • CHOAM Stocks are 1x1, cost 500, have low strength and are slow to build
  • This should create a very interesting critical infrastructure point to protect/attack
  • After the game is over, you will have the option to continue Observing the game if players are still involved
Worms
  • Reworked with new visuals
  • Trigger and behave differently, will attack the closest units they can reach
  • Subject to further balance
Buildings
  • Buildings indicators for current working queues and power supply
  • Refineries can be built with their dock facing either LEFT or RIGHT for flexible access
  • Silo buildings now allow an extra Harvester to be created, are easily destroyed, and only give 1000 extra credit limit
  • CHOAM Stocks are new and tied into the credit total victory condition
Units
  • Devastators cannot use Move, Protect, Patrol or Retreat orders
  • Deviators always stun targets briefly and convert them if they are stunned long enough (requires multiple Deviators)
  • Sonic Tanks do damage based on target size, and interact with power differently and can more easily cause outages
  • Ornithopters are less suicidal now and will retreat and forget targets if they need repairs