Sunday, May 10, 2026

Welcome to D2TGP V2!

The project has been entirely rewritten and updated for modern play.
Please go and join the Discord server.  I will be posting all further release notes and information there.

Core
  • Entire project rewritten in Go and Ebiten for cross platform
  • Full networking lockstep implementation
  • Online Relay Server to avoid opening ports and to store replay files
  • Mapmaker mode reworked
  • Up to 6 human players (legitimately) with shared factions sharing victory conditions
  • Improved AI and difficulty levels
  • Three Game Speed settings (100%, 120% and 150%)
  • Treacherous Dunes have been replaced with Drum Sand (same effect, new name and look)
GUI
  • All menus and screens have been reworked to be consistent, modular (mostly for my own ease of use) and cleaner
  • Mentats for all factions are now visible in-game
  • Greatly expanded on the "tip" system and added triggers for first-time events
  • Reworked the Mentat mode visuals
  • Units now "jiggle" when moving on Rocks like the OG game
Graphics
  • 60fps rendering
  • Fixed resolution for fair play
  • Resizeable window with pixel-perfect scaling
Replay Viewer
  • All online games store a Replay file on the server for 1 week that can be downloaded
  • Replay is "mostly" accurate, still needs some work
Victory Conditions
  • For normal "annihilate enemy" games, players lose if they have no Conyards, factories or units
  • The "spice accumulation" game mode has been altered significantly
  • It now requires each player to build CHOAM Stock buildings in sufficient quantity to win
  • CHOAM Stocks are 1x1, cost 500, have low strength and are slow to build
  • This should create a very interesting critical infrastructure point to protect/attack
  • After the game is over, you will have the option to continue Observing the game if players are still involved
Worms
  • Reworked with new visuals
  • Trigger and behave differently, will attack the closest units they can reach
  • Subject to further balance
Buildings
  • Buildings indicators for current working queues and power supply
  • Refineries can be built with their dock facing either LEFT or RIGHT for flexible access
  • Silo buildings now allow an extra Harvester to be created, are easily destroyed, and only give 1000 extra credit limit
  • CHOAM Stocks are new and tied into the credit total victory condition
Units
  • Devastators cannot use Move, Protect, Patrol or Retreat orders
  • Deviators always stun targets briefly and convert them if they are stunned long enough (requires multiple Deviators)
  • Sonic Tanks do damage based on target size, and interact with power differently and can more easily cause outages
  • Ornithopters are less suicidal now and will retreat and forget targets if they need repairs

Friday, May 01, 2026

New release tomorrow

Downloads, release notes and all new content will be discussed on the Discord server, so head over there and sign up for the Event tomorrow!

Monday, January 12, 2026

Adding a Discord server :)

 Back from a brief hiatus, I'm adding a Discord server which you should see on the right.  Feel free to apply to find players or just discuss this oldie-but-goodie.

Monday, September 28, 2015

1.1.25 Released!

This is a large balance update.  After talking with a few players and brainstorming a bit, I think these changes will have a very positive effect in many ways and give the game some more life.

Some of these changes were specifically to address weaknesses, and others were made to encourage the use of less commonly seen units and tactics.  Fremen and Sardaukar for instance have been given more interesting roles to ensure that Troopers and Infantry still have valid use cases.  Turrets have had their ROF reduced so that they do less sustained damage, but still have the range and power to discourage initial confrontation and loitering.

Changes since 1.1.24:

  • Atreides now get free MCV research instead of Microwave Power (this was simply too strong)
  • Warriors are now proper guerilla assassins.
    • Now fully stealthed.  As with Saboteurs, they can only be detected when moving too close to an enemy or when in combat
    • Base damage increased to 4 from 3 and bonus damage vs Foot units increased to 16 from 15
  • Sardaukar are cheaper and still strong in the open, but less useful against bases.  Troopers do 66% greater DPS to structures so we should see even mixes
    • Strength reduced to 60 from 75
    • No longer do any bonus damage vs Buildings
    • Cost reduced to 100
  • Saboteurs cost reduced to 150 from 200
  • Trikes are now 20% faster
  • Raiders repurposed to be the ultimate flanker vs artillery lines and harvesters.
    • Speed is now slower to match Trikes
    • Strength reduced to 40 from 45
    • Weapon type is now Small Missile with half the ROF
    • Weapon now does bonus damage to Heavy Vehicles
  • Quads and Flak Trikes are now 4% faster
  • Ornithopters should be very viable again.  Possibly overpowered.
    • Range is now 6 up from 5
    • Strength is now 70 up from 60
    • Now prioritize hostile enemies with Anti-Air abilities
  • Deviators buffed to give Ordos more late-game power.
    • ROF now matches Sonic Tanks
    • Range improved to 3-9 from 3-8
  • Rocket Launchers receive one small change that will dramatically change the game.
    • AOE reduced by half
  • Armed Harvesters now have a weapon similar to the new Guard Turret to better defend against light units
  • Guard Turrets changed dramatically.
    • Is now a rapid-fire bullet weapon doing extra damage to Foot units, instead of AOE
    • Range is now 5 from 6
  • Gun Turrets nerfed.
    • Rate Of Fire is now 50% slower
  • Rocket Turrets nerfed.
    • Rate Of Fire is now 50% slower
  • Fixed issues with Results web site (http:\\krizikcraft.no-ip.info) preventing results from being submitted properly.  Note that you still need to play until the "mission complete" or "failure" message has been received for this to happen.
It's very likely I'll have to make another patch after this one to even things out.  Some of these balance changes are going to have very wide-ranging effects.  I'm actually very worried I just made the Ordos the strongest faction by far with these simple changes, but time will tell.  I encourage you to have patience and try some new things. :)

Monday, September 07, 2015

1.1.24 Released!

Hey guys,
This may be out of left field but it's really just a fix update.  I recently noticed the server list wasn't working any longer, and a couple players mentioned it as well.  It would seem the site originally hosting the DB was updated to the point where it couldn't handle the old code from this game any longer.  So, in order to fix it, and to avoid dealing with my $*@! web hosting company any further, I decided to pull it in-house.

The crux of the update is that the server list is fixed, and I also added a page for historical game info:
http://krizikcraft.no-ip.info
You may want to bookmark that site.

Do me a favor also, if anyone knows much about server security and they feel like they see some holes that need plugging in what I've set up, please let me know!

Changes since 1.1.23

  • Game server list URL is now kept in the config.ini file (and now works)
  • Client now updates additional result information
  • Shift-Enter now also activates All-Chat

Friday, September 04, 2015

Server list issues

Hey guys,
I recently looked at this old gem again and I've noticed the feature that registers and lists server hosts for D2TGP is no longer working for most people.  I don't yet have an explanation; the call is coming through as it should be from the game, and the sites it points to are easily accessible by hitting the web address in a browser.  My best guess currently is that a recent Windows update that was pushed to almost everyone has changed something in security.  If you have any suggestions please post them in the forum.

In the mean time, please be aware that you can easily host games just by giving out your IP address for others to connect to manually (though keep in mind you may still have to open ports 10191 and 10192 on your firewalls as usual).

Cheers
Drackbolt

Sunday, June 16, 2013

1.1.23 Released!

Changes since 1.1.22:

  • Flak Trikes now cost 250 up from 200
  • When Flyer Repair is enabled at the HTF, flying units will retreat after taking any damage (previously they only retreated after being driven down to 33% health)
  • PageUp and PageDown keys can now be used to zoom in/out
  • TEAMCHAT is now enabled. :)  Pressing Enter will Team-Chat, while pressing Y will use All-Chat
  • In-game chat font size has been doubled