Friday, June 25, 2010

1.0.92 Release

From now on, updates will be smaller in scope, in an effort both to reduce my workload, and also reduce the introduction of new bugs.
Changelog since 1.0.91:

  • Units and Buildings now have a different graphical method of showing selection.  I think it's preferable to the blinking.
  • Custom music is now supported.  I have updated the Music download.  So from now on, you can add any Ogg Vorbis (.OGG) music file to either of the subfolders underneath the Music folder and they will be used in the game at random.  .FLAC files should also work, but sorry, no MP3 support due to licensing restrictions.

Tuesday, June 15, 2010

1.0.91 Release

Just some quick fixes.

Changelog since 1.0.91:

  • Tweaked an AI ratio to make Repair facilities slightly more common
  • Fixed all known color issues in full-screen mode (hopefully)
  • Fixed strange behavior with the dragbox that caused it to freeze when moving off map screen, even when button was released

Monday, June 14, 2010

1.0.90 Release

First off, you'll notice that this "should" be 1.90, but I never thought I'd get this far up the scale near 2.0, and I've decided it's finally time for me to embrace standard version numbering.  So, everything's starting over at 1.0.xx here and I'll stick with this format from now on (or at least until I've made 100 times as many changes again).

Second, I've changed the game's file name to just "D2TGP.exe", which is how it will stay.  This is to help you add it to Steam and such things without worrying about me hassling you with constantly updated filenames. :)

Also be aware that from this version onward, slightly more memory may be required.  I don't know how much yet.

Also again, please be patient on a Linux version.

Changelog since 1.0.88:

  • Major interface updates and bugfixes, too many to list.  Classic mode feels very complete now and both modes gained some new usability.  Essentially, you can expect the Classic mode to behave like Starcraft in almost all respects (one difference being that right-click still issues all orders).  Mapmaker mode interface was also updated to bring it in line with these changes.
  • Zoom mode has received many updates which will be easily noticeable.  This is one step on a longer path to extending the game's feature set.
  • Updated tip box
  • AI players will now be given random colors from the start (but still can be changed)
  • Config.ini file now tracks more information
  • Hopefully really permanently totally fixed bug where harvesters would go to 0,0 sometimes
  • Fixed bugs with Retreat locations for both player and AI units
  • Fixed bug with ground units being transported still drawing in minimap at pickup location
  • Fixed bug with AI Carryalls dropping harvesters right on top of pre-spice masses causing instagib

Monday, June 07, 2010

1.88 Windows/Linux Release

Many of you who know me are aware of how this project began, which is to say it was never intended for mass consumption.  I started it many years ago with the only goal being for my own enjoyment.  Because of that, the design of my game is very different from other RTS games out there.
Since then, I've somehow managed to gather a sizable fan base.  So, once in a while I'll make changes that are purely to help new players get involved, even if it takes up more of my free time.  Today marks another one of those major capitulations.
Also you'll notice there is no Linux update this time.  That is because I want to defenestrate my computer whenever I see a Segmentation Fault.  Later when my patience has returned I'll look at it again. (EDIT: Linux is now updated as well)

PLEASE NOTE:  Your old settings will not be loaded in 1.88, due to changes in the "config.ini" file for future compatibility.  A new config file will be saved after you close the program.  Sorry for that inconvenience.

Changelog since 1.87:
  • Classic Mode Interface.  By default, players will have Expert Mode (the interface previously used for selection/deselection, orders, scrolling and such) disabled, in favor of this much more familiar style of interaction.  In Classic Mode you drag a box over units to select them, issue orders with right-clicks, etc.  Those of us who will still use Expert Mode can select it in the main Options menu.  Personally I will always prefer Expert Mode, and I hope veterans will also appreciate its prioritization of accuracy.
  • Human units on Move orders will now default to Stop orders when reaching their destination (Protect orders must be issued manually)
  • Units on Move orders will now automatically Retreat when attacked
  • Units on Retreat orders will default to Move orders when they are no longer under attack
  • Carryalls suffering enough damage when Repair Hold is active while carrying cargo will abandon the original destination; instead they will return cargo to the Retreat Flag and then dock themselves
  • Outpost sight range greatly increased to 24
  • Minor updates to the CONFIG.INI file format to allow for Expert Mode retention and future usage
  • Made changes to network chat room to help show what settings cannot be changed
  • The active Orders of currently selected units will now appear "depressed"
  • Changed coloring of in-game chat for easier reading
  • Removed the Mousewheel up/down ordering system (too clumsy)
  • Fixed bug where allied Foot units could not be seen in Crags
  • Fixed bug preventing Back button from working in Server List room
  • Minor graphical changes