Thursday, April 22, 2010
Work... work...
Last few weeks I've been experimenting with some possible drastic means of optimization, including multi-threading and frame buffers. Both of those ended up being wild goose chases, but in the process I learned a heck of a lot, and ended up making some other great changes (and plans for more). Seems I'm making a habit of surprising people with new features in my releases, and all I can say is that this next release will be no different. :)