Changelog since 1.76:
- Increased Infantry units health by 50% and Troopers by 20%. The last update that fixed accuracy issues made foot units start dying at much faster rates. Hopefully this restores a bit of balance
- Total Units listing now also shows total including queues (unfinished units)
- Increased unit turret rotation speed by threefold (turrets should be an advantage after all)
- Fixed bug with client queues not completing properly
- Fixed bug with Sandstorm causing crashes in co-op
- Fixed bug with Palace Alliance causing crashes in co-op
- Fixed bug with demolished buildings not crediting network client
- Fixed bug with auto-concrete failing for network client
- Fixed graphic bug with harvester icon numerator
- Fixed bug with co-op client having all build options despite Tech Level
- More slight network fixes, optimizations and sync improvements