Changelog since 1.73:
- Massive reduction in network bandwidth requirements. You could theoretically even play it on a 56k connection if you kept the unit cap low (not tested though). All network games should be smoother and more stable. I have noticed some slight visual evidence of sync loss at the client side (unit or turret facing might be off sometimes, carryalls don't appear where they actually are, etc), but I don't have evidence yet in all my testing of anything critical going out of sync
- Buildings no longer halt construction when enemy units are close. Instead, the amount of time it takes before you can build on the same spot again after a building is wrecked has been doubled
- Skirmish games now start immediately with no countdown
- Finally fixed the bug with the color-harvesters in the chatroom screen being out of place when exiting and re-entering (wasn't what anyone guessed)
- Fixed bug in network games with construction going too fast
- Fixed bug with concrete placement being too slow in Skirmish mode
- Fixed bug with flags drawing at incorrect speeds
- Added random offset for craters from detonations