Tuesday, May 19, 2009

Working...

I'm preparing a new release shortly. This one will contain many enhancements and should show much more intelligent pathfinding without a much higher CPU load. Units should be more responsive and efficient than before (maybe an average player won't notice it but I notice everything); for instance, telling a unit to retreat when the cell with the retreat flag is already full (or otherwise moving into an obstruction) will no longer cause the unit to pause in his tracks for half a second figuring out where to go. I'm focusing now on improving performance with some things, and after that I'll stop making changes for a while to make sure we're good and stable before moving on. Keep your eyes open in this week.