- When selecting multiple units, totals for each type show on right menu bar and can be manipulated
 - Pathfinding logic rewritten; units now operate much more intelligently
 - Drastic improvements to AI for CPU players, including avoidance of worms, building special units, building spacing, and heirarchy
 - Sonic Tanks have received final alterations. They now require power when firing, and will shut down during a power outage. They will not hurt friendly units and will not damage themselves, but they will damage all buildings.
 - Crags should not proliferate to edges of board now (thereby trapping MCVs sometimes)
 - All players gain a very small amount of spice per second
 - HTFs now repair flyers at a slow rate whenever they are docked (automatic and without cost)
 - HTFs now have a "repair hold" button that will force flyers to remain grounded until they fully repair, once they have reached 1/3 health or less
 - Starting units are now the same for all factions (tank, quad, infantry squad)
 - Rocket turrets have lower Rate of Fire and Gun turrets have greater health
 - Deviator mindgas now powers down buildings for 2-4 seconds when affected
 - Removed options for non-square maps (32x64,64x128)
 - Atreides now have slight "starting location" bonus, by beginning on the bottom and having more room than the other factions (switched places with Ordos)
 - Fixed bugs with money and timer tickers in GUI
 - Wormsign icon now blinks
 
Whew!  I'll rest for a little while now and then continue working on the server/client files.  See you again in a few weeks.