Tuesday, February 03, 2009


A victory today...  Got to see my first unit visible on the client!  Still lots of work to be done but it means I'm on the right track with network communication.  Now I have to get the graphics flow to match the original idea, including map synchronization, spice level updates, unit/turret/shadow/mask timing, etc.  Once I'm done with that, next will be the client input system, and finally I'll have to decide how to allow players to actually connect and start games.