- Units on Attack orders will not fire on non-combatants (units or buildings without weapons). This is to maximize effective combat between armies and I think you'll like it once you get used to it. Units on Guard, Stop and other orders will still attack them normally (remember that Attack defaults to Guard orders on reaching its destination), so you should still have good control over things while getting better AI behavior from your military units
- By popular request, queues may now be drag-dropped by holding down the left mouse button
- Cargo weight now affects Carryalls even more (maxing to about 50% slowdown)
- Double-tapping F1 will select and also center on a ConYard
- Finally made good progress on the bug with Refinery "Maintain" functionality. Not perfect yet but much improved and I know the remaining issues, so it should be fixed completely soon
- All non-combatants avoid the special homing effect of enemy weapons when on Move orders (previously this only applied to Harvesters)
- Fixed bug with pressing Space key during chat causing screen to jump to last event
- Fixed bug allowing dragbox while trying to place queues
- Fixed another bug allowing Armed Harvesters to be selected in a dragbox with military units
- Fixed bug allowing non-combatants to given Attack orders
Monday, November 15, 2010
1.1.08 Release
Changelog since 1.1.07: