Sunday, November 07, 2010

1.1.06 Release

Possibly an even more important update than the last, this should significantly improve performance over both local and network games.  This may introduce some superficial inconsistencies in network games, but I hope to iron those out in later versions.

Changelog since 1.1.05:

  • Restructured network communication for units in motion to leverage existing cell-to-cell motion
  • Introduced more staggering routines to prevent massive troop orders from causing lag
  • Removed many instances of debug code causing unforeseen performance issues
  • Fixed bug with Death Hand menu item being unclickable
  • Fixed bug with Armed Harvesters being unselectable