- Major balance changes
- Light Vehicle health reduced by 40%
- Infantry health reduced by 50%
- Rocket Launcher damage reduced by 50% against non-buildings
- Siege Tank ROF increased by 15%
- Above changes have the following ramifications:
- Troopers are more powerful compared to lighter units, hopefully more valuable
- Heavy Vehicle combat effectiveness against Light Vehicles is improved
- Lower Infantry strength only matters against units that do not kill them with one shot, i.e. other light units, so they are equalized against LVs
- Rocket Launchers will now have a much harder time against other HVs, but otherwise remain unchanged
- Siege Tanks have greater damage output and hopefully are valuable enough to choose over Combat Tanks sometimes
- Added Skirmish option that does not start any network functions
- Added Tech Level to game options
- Added 96x96 map
- "W" key now selects idle harvesters instead of Tilde/Grave (should help foreign keyboards)
- MCV now has Sight range of 8 (was 2)
- Mercs now group together in formation
- Fixed bug with halting construction giving no return
- Fixed bug enabling dropping more than one unique building
- Fixed bugs with Mercs, Alliances, and Starport pricing for network clients
- Removed popup window when exiting game
Tuesday, February 02, 2010
1.71 Release
Changelog since 1.70: