Hey everyone,
Well things have moved along... I start my new job tomorrow, and I've successfully moved the Dunecraft server to an online hoster, as well as gotten a number of mods installed (my curiosity ran right over my apprehension :) ) and set up permissions. So, the server is now open to the public at 50.22.62.244:25568, but you still need to post in the forums if you want permissions to modify the world. However, this will at least give anyone interested the chance to come in and look around.
Cheers
Sunday, June 12, 2011
Thursday, June 02, 2011
New job!
Hey everyone,
I just scored myself what looks like will be a fantastic new full-time job in Chicago, so I'm going to be pretty busy over the next month getting my old position wrapped up and settling into the new one. This happened unexpectedly quickly so it's going to put a hold on my new projects for at least a while. But, I think it will be a huge step up for me and has the potential to be the best job I've ever had. :)
On a related note, I'm tired of the Minecraft server hogging my personal bandwidth and time, so I'm going to buy space on a hosted server to run it. I'll keep the boards in the D2TGP forums updated to show the new address and keep you guys informed. My plan is to keep up with the whitelist, but I might also use the hosted server's tools to add some mods or other neat stuff. Stay tuned on that!
I hope everyone's having a good year so far. See you guys on Steam, the forums, in Dunecraft, and YouTube. :)
Cheers
I just scored myself what looks like will be a fantastic new full-time job in Chicago, so I'm going to be pretty busy over the next month getting my old position wrapped up and settling into the new one. This happened unexpectedly quickly so it's going to put a hold on my new projects for at least a while. But, I think it will be a huge step up for me and has the potential to be the best job I've ever had. :)
On a related note, I'm tired of the Minecraft server hogging my personal bandwidth and time, so I'm going to buy space on a hosted server to run it. I'll keep the boards in the D2TGP forums updated to show the new address and keep you guys informed. My plan is to keep up with the whitelist, but I might also use the hosted server's tools to add some mods or other neat stuff. Stay tuned on that!
I hope everyone's having a good year so far. See you guys on Steam, the forums, in Dunecraft, and YouTube. :)
Cheers
Sunday, April 24, 2011
Dunecraft!
I'm now making my Dune 2-based Minecraft server public. It is whitelisted however, so you'll need to go to the forums and post your username in the General Topics board so I can add you.
Cheers!
Friday, April 15, 2011
New chat channel
Hey all,
Frontliner has found and set up a new chat channel for people interested in some D2TGP games with others. Head to the forums to get the info. It doesn't require Steam or anything but a browser to run. :) However, since it is wide open in terms of security, please only direct people to the forum if you'll post about it elsewhere; do not post the link to the chatroom. If you put the actual address up here (or if I did that), we'll end up with a ton of bots spamming the living daylights out of the room in no time.
Cheers
Frontliner has found and set up a new chat channel for people interested in some D2TGP games with others. Head to the forums to get the info. It doesn't require Steam or anything but a browser to run. :) However, since it is wide open in terms of security, please only direct people to the forum if you'll post about it elsewhere; do not post the link to the chatroom. If you put the actual address up here (or if I did that), we'll end up with a ton of bots spamming the living daylights out of the room in no time.
Cheers
Sunday, April 10, 2011
Another status update
Hey everybody,
Well, the big changes in my life are still getting along. Hopefully some things settle down soon.
First, about D2TGP. I am basically ceasing development on a personal level. The rest of the code that contains bugs and other issues is either too old or no longer supported much in the libraries that were used, and it's not equitable anymore for me to spend my time on it, especially since the game is actually pretty stable at this point. However, I have begun a fledgling partnership with the honorable gentleman Tibit (creator of the early network library I used in D2TGP) and we are now embarking on at least one other project; sort of a "warm-up" game to see how good of a team we can make. I'll probably put up details now and then on this site. If things go well, we have many other ideas to work on afterward, so times are exciting and optimistic right now. One of those possible projects may involve use of some of my D2TGP code, which is one of the reasons I can't yet commit to releasing the source code.
I'm also going to start creating a lot of YouTube content. This will include the Dune 2-based Minecraft server I am putting up, some Dune 2 casts now and then, and other random topics. It will all go up at the http://youtube.com/Dune2Online channel, so I hope you'll visit and subscribe.
One last thing; I won't forget you D2TGP Donators when and if we actually release something. :) Stay tuned as we plan to have something to show for ourselves before end of the year.
Cheers
Drackbolt
Well, the big changes in my life are still getting along. Hopefully some things settle down soon.
First, about D2TGP. I am basically ceasing development on a personal level. The rest of the code that contains bugs and other issues is either too old or no longer supported much in the libraries that were used, and it's not equitable anymore for me to spend my time on it, especially since the game is actually pretty stable at this point. However, I have begun a fledgling partnership with the honorable gentleman Tibit (creator of the early network library I used in D2TGP) and we are now embarking on at least one other project; sort of a "warm-up" game to see how good of a team we can make. I'll probably put up details now and then on this site. If things go well, we have many other ideas to work on afterward, so times are exciting and optimistic right now. One of those possible projects may involve use of some of my D2TGP code, which is one of the reasons I can't yet commit to releasing the source code.
I'm also going to start creating a lot of YouTube content. This will include the Dune 2-based Minecraft server I am putting up, some Dune 2 casts now and then, and other random topics. It will all go up at the http://youtube.com/Dune2Online channel, so I hope you'll visit and subscribe.
One last thing; I won't forget you D2TGP Donators when and if we actually release something. :) Stay tuned as we plan to have something to show for ourselves before end of the year.
Cheers
Drackbolt
Monday, February 28, 2011
Sunday, February 27, 2011
1.1.16 Release (Win)
I'm in the process of moving to a new place, so I don't know when I'll get back to coding. It may not be the smartest idea to release at such a time, but I wanted to get something out for you guys. These changes have been in place in the beta for a while and appear to be working pretty well.
Please PAY ATTENTION to these changes as some of them alter gameplay significantly.
Changelog since 1.1.15:
Please PAY ATTENTION to these changes as some of them alter gameplay significantly.
Changelog since 1.1.15:
- Spice is now very evenly distributed during random map generation. No more giant "no spice zones". This affects a lot of things so I'm looking forward to feedback.
- Merc group costs raised by 25% (yeah you guys beat me down on this)
- Carryall strength lowered by 25% and Harvester strength reduced by 33% to make harvesting easier to harass effectively (also happens to make offensive drops harder)
- Fremen: +2.5 Strength, +3 Bonus Damage
- Wall: production time halved
- Gun Turret and Rocket Turret: +1 Range
- And finally, drum roll please... Tier 2 upgrades! This includes damage and strength upgrades for all types of units, and also an upgrade here is required in order to be able to access Mercs. These options can currently ONLY be accessed after ALL other IX upgrades have been researched.
- Fixed bug with canceling Barracks orders not applying to Fremen
- Fixed bugs with Alliance access to Barracks/WOR
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