Sunday, May 10, 2026

Welcome to D2TGP V2!

The project has been entirely rewritten and updated for modern play.
Please go and join the Discord server.  I will be posting all further release notes and information there.

Core
  • Entire project rewritten in Go and Ebiten for cross platform
  • Full networking lockstep implementation
  • Online Relay Server to avoid opening ports and to store replay files
  • Mapmaker mode reworked
  • Up to 6 human players (legitimately) with shared factions sharing victory conditions
  • Improved AI and difficulty levels
  • Three Game Speed settings (100%, 120% and 150%)
  • Treacherous Dunes have been replaced with Drum Sand (same effect, new name and look)
GUI
  • All menus and screens have been reworked to be consistent, modular (mostly for my own ease of use) and cleaner
  • Mentats for all factions are now visible in-game
  • Greatly expanded on the "tip" system and added triggers for first-time events
  • Reworked the Mentat mode visuals
  • Units now "jiggle" when moving on Rocks like the OG game
Graphics
  • 60fps rendering
  • Fixed resolution for fair play
  • Resizeable window with pixel-perfect scaling
Replay Viewer
  • All online games store a Replay file on the server for 1 week that can be downloaded
  • Replay is "mostly" accurate, still needs some work
Victory Conditions
  • For normal "annihilate enemy" games, players lose if they have no Conyards, factories or units
  • The "spice accumulation" game mode has been altered significantly
  • It now requires each player to build CHOAM Stock buildings in sufficient quantity to win
  • CHOAM Stocks are 1x1, cost 500, have low strength and are slow to build
  • This should create a very interesting critical infrastructure point to protect/attack
  • After the game is over, you will have the option to continue Observing the game if players are still involved
Worms
  • Reworked with new visuals
  • Trigger and behave differently, will attack the closest units they can reach
  • Subject to further balance
Buildings
  • Buildings indicators for current working queues and power supply
  • Refineries can be built with their dock facing either LEFT or RIGHT for flexible access
  • Silo buildings now allow an extra Harvester to be created, are easily destroyed, and only give 1000 extra credit limit
  • CHOAM Stocks are new and tied into the credit total victory condition
Units
  • Devastators cannot use Move, Protect, Patrol or Retreat orders
  • Deviators always stun targets briefly and convert them if they are stunned long enough (requires multiple Deviators)
  • Sonic Tanks do damage based on target size, and interact with power differently and can more easily cause outages
  • Ornithopters are less suicidal now and will retreat and forget targets if they need repairs

Friday, May 01, 2026

New release tomorrow

Downloads, release notes and all new content will be discussed on the Discord server, so head over there and sign up for the Event tomorrow!

Monday, January 12, 2026

Adding a Discord server :)

 Back from a brief hiatus, I'm adding a Discord server which you should see on the right.  Feel free to apply to find players or just discuss this oldie-but-goodie.