Monday, February 28, 2011
Sunday, February 27, 2011
1.1.16 Release (Win)
I'm in the process of moving to a new place, so I don't know when I'll get back to coding. It may not be the smartest idea to release at such a time, but I wanted to get something out for you guys. These changes have been in place in the beta for a while and appear to be working pretty well.
Please PAY ATTENTION to these changes as some of them alter gameplay significantly.
Changelog since 1.1.15:
Please PAY ATTENTION to these changes as some of them alter gameplay significantly.
Changelog since 1.1.15:
- Spice is now very evenly distributed during random map generation. No more giant "no spice zones". This affects a lot of things so I'm looking forward to feedback.
- Merc group costs raised by 25% (yeah you guys beat me down on this)
- Carryall strength lowered by 25% and Harvester strength reduced by 33% to make harvesting easier to harass effectively (also happens to make offensive drops harder)
- Fremen: +2.5 Strength, +3 Bonus Damage
- Wall: production time halved
- Gun Turret and Rocket Turret: +1 Range
- And finally, drum roll please... Tier 2 upgrades! This includes damage and strength upgrades for all types of units, and also an upgrade here is required in order to be able to access Mercs. These options can currently ONLY be accessed after ALL other IX upgrades have been researched.
- Fixed bug with canceling Barracks orders not applying to Fremen
- Fixed bugs with Alliance access to Barracks/WOR
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