Monday, July 21, 2008

Preview 2 up for download

Preview 2 is up for your pleasure. Once again, no multiplayer, config file or AI support yet. Also bear in mind you should legally have a purchased copy of the original Dune 2 game to download and use any of the Dune 2: TSHA files, since they use resources ripped from the original. I'll begin working on AI support shortly so you won't see another preview for many weeks.

Recent improvements:
* Removed network code causing crash
* Corrected formation toggle graphic for control groups
* Corrected retreat level graphics for control groups
* Enabled Units Lost and Enemy Destroyed counters
* Function keys now select only powered buildings
* Home key centers on ConYard
* Harvesters on Move orders are no longer homed by bullets
* Rocket launchers and Sonic weaponry will never home
* Homing bonuses to bullet range reduced
* Bullets receive enough range to target center of buildings
* Protect orders now work properly (attacking only enemy attackers within range)
* Guard orders now check for buildings within distance

Sunday, July 13, 2008

Preview 1 is up

Some rules: First of all, this one's for Windows only. Host a game, choose a faction and monkey with other settings, then play what I've set out for you. Don't try anything else with the game or your computer might explode (or the game just won't work). There's no tutorial yet so you'll just have to get used to it.

Enjoy. :) And feel free to send in a donation to help with my costs, or at least click on a few ads.

Saturday, July 12, 2008

Preview video up

Here's a nice (albeit low-res and soundless) video preview of Dune 2: TSHA vU:
http://www.youtube.com/view_play_list?p=C6D7FC66E905D4B3
I'll try and get higher-res stuff up soon. I'm not sure about releasing a beta yet because I don't need testing or suggestions at this time, but I wanted to give everybody some sign of progress.

Tuesday, July 08, 2008

I cannot see him yet but he's very close now...

Okay, so the first beta release is right around the corner. It's a gauntlet-style situation where you set up a base in the middle and weather constant attacks until you're ground into dust, but it should make for a good testing environment. ;)
Keep your eyes open for something to play with soon.