Wednesday, August 29, 2012

Sunday, July 22, 2012

Go!

Hey guys,
Been a while since I posted, let alone about anything having to do with Dune 2.  I hope you all have been doing well.  I've been very busy at work for the most part, which has also included learning more about object-oriented code and practices.

I've been looking around for a "primary" language/environment to use that both better conforms to industry standards than what I was using (BlitzMax) and also "feels" right for me.  Right now I've got my sights set on the Google Go language.  As many of you know, I've wanted to rewrite the D2TGP project for quite a while now, and with Go's in-built support for clean networking and what (so far) seems like fun code to write, I'm going to make it a priority to dig further here and see if I can't reboot this project.  Plus, it's not Microsoft, and it will compile on Windows/Mac/Linux, so that maintains my intention to have multiple versions available.

That being said, don't get too excited yet!  I'll be using this as my opportunity to learn Go and to exercise my knowledge, much more than to get D2TGP back on a development cycle.  However, this undertaking will allow me to get more involvement with others, so maybe progress will be good.  If I can maintain control of the project I'll see about making it open source also, though we'll need to get around the IP issues.

I've already (secretly) made a dedicated server version of D2TGP in the old code, so I think I'd start there.  This server version isn't fully fleshed out since it would take a lot more to rewrite how games are connected, started and finished, but it does run its own hard-coded CPU games well.

So hey, maybe something will come of this, maybe not.  Many of you know that I've started and stopped other projects before, but I'm feeling more determined and I'd really like to make a Go of this.  :)  Talk to you guys again in a while and we'll see where it goes.  Wish me luck.

--Drackbolt

Monday, April 23, 2012

Minecraft

Hey everyone,
Just a quick note to remind you that we have a nice Minecraft server running with Dune-based modifications, currently administrated by Gusstuff.  He's put a lot of hard work into the mods and brought some of the structures over from the old map, so be sure to head to the forums to check it out and join the community!

Cheers
Drackbolt

Sunday, January 29, 2012

DuneCraft Minecraft world back up :)

Please check the forums for updated texture pack and IP address.  We also have online dynamic mapping and permissions are in place, so you will need to request build access.  Hope to see you there. :)

Tuesday, November 29, 2011

Happy Holidays

Hey everyone,

Just taking a lunch break to get a post out to you guys.  As a few of you know, this year has brought a lot of changes for me, and I've had almost no time to myself for most of it.  I did have a long vacation a month ago, but aside from that I've been on the move constantly.  I do still check the forums though and it's good to see people still enjoying D2TGP.

Frontliner started up a new chat room that uses some security measures, so hopefully it won't get spammed into oblivion any time soon if I post it here:
http://webchat.freenode.net/?channels=dune2TGP
We'll call this the "Official Chatroom" of D2TGP for now.  There is of course also the forums and the Steam group, and you can find other resources on YouTube and Facebook.  But when you want to find a game with someone else, check out this chatroom first.

As for me, I've still got a lot of work to do, and hope to get settled into a new place early next year.  I haven't had time for any kind of a project but I hope to get more free time after that.  We'll see how it goes.

I hope you all have a great holiday season!

Cheers

Sunday, July 31, 2011

Dunecraft world for download

Hi guys,
My new job is fantastic, but I don't have time for much else nowadays, and I've got some ambitious plans moving on.  So, I'll no longer be hosting the Dune 2-based Minecraft server.  The hosting company went down and I was lucky to get one last backup of my world files, and I don't have the time anyway.  So, head to forum and download the world files if you so desire.  I'd love it if someone else hosted it and spent more time on it.

Have fun guys.

-Drackbolt

Sunday, June 12, 2011

Dunecraft changes

Hey everyone,

Well things have moved along... I start my new job tomorrow, and I've successfully moved the Dunecraft server to an online hoster, as well as gotten a number of mods installed (my curiosity ran right over my apprehension :) ) and set up permissions.  So, the server is now open to the public at 50.22.62.244:25568, but you still need to post in the forums if you want permissions to modify the world.  However, this will at least give anyone interested the chance to come in and look around.

Cheers