Hey everyone,
As some of you know, I've got some big changes coming up in my life, not least of which is relocation. I'm looking at places and have a heck of a lot to do and plan for, so I'm not devoting a lot of time to D2TGP right now. Any free time I have goes to my personal life or playing Minecraft to chill out. I just wanted to say THANK YOU to all the forum members who have donated and also to all those who have been working hard to get extra players involved in the community and bring them up to speed once they arrive. I no longer feel like I have quite the burden I used to. Currently the biggest contributors are Puxii (aka Frontliner), Sevain, and TheRaffy. So, if you see any of these players online or have the pleasure to talk to them, rest assured that you are talking to long-time users with a ton of experience and knowledge to pass on.
Thanks for your patience everyone. Things will pick up again in a couple months most likely. I'll keep slowly chipping away at betas though in the mean time.
Jesse
Monday, January 31, 2011
Sunday, January 09, 2011
1.1.15 Release (Win)
Many, many fixes for stability and bugs. This version was taken a long way through beta in the Donators forum and is now ready for public release. I've also had reports that network games with more than 2 human players are at least sometimes possible with no lag or crashes, which is great!
Linux release will come later.
Changes since 1.1.14b:
Linux release will come later.
Changes since 1.1.14b:
- Altered map sending from network to client to send only Seed value when in Random mode
- Updated and fixed many issues in Mapmaker mode
- Enabled Vertical Sync to smooth graphics
- Some resolutions are now available only in full-screen mode
- Fremen are now Infantry units with altered statistics (Forum Manual will be updated)
- Map scrolling is now restricted to map boundaries
- Fixed bug with larger maps causing client to timeout in network games before all data is received (adds a 1-second delay to the game start)
- Fixed bugs with crashes in full-screen mode
- Fixed bug preventing Infantry from being visible after losing Radar or changing Zoom level
- Fixed bugs with some objects being visible in certain positions in unexplored areas
- Fixed bug with Frigates drawing in unexplored zones
- Fixed graphical bugs with drawing stealth circles, turrets, and damage smoke at high Zoom
- Fixed bugs with disconnect messages sometimes not showing names
- Fixed bugs with selecting buildings in high Zoom
- Fixed bugs with unit Deviator Conversion having previous Orders locked in place
- Fixed bug with client not showing harvested spice as cleared sand on minimap
- Fixed bug with system timer causing crashes if a user's computer was on for many days in a row
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