- Added a "tip box" that throws random helpful information at you (unobtrusively)
- Mapmaker mode now includes Sand Crags as an additional placement choice, and cleans properly when saving
- Increased chance for Sand Crag proliferation from seeds
- Decreased seed chances for Rock Crags to account for addition of Sand Crags
- Set Configurator window minimum height to make sure license info is readable
- Fullscreen value in Configurator now reads from config.ini file
- Added filler graphics for side menu bar at high resolutions
- Mentat text is now white to increase visibility as needed
- Updated some Mentat information
- Mouse cursor is now hidden from mapmaker mode on map screen
- Worms should now stop a short distance from rock (instead of on top of it). This is a bit experimental at the moment
- Fixed minimap mouse click controls
- Fixed visual bug with spicefields populating outside map bounds
- Fixed chatroom graphics for Mapmaker mode toggle
- Fixed bug with current cell coords returning out of bounds
- Fixed location of radar placeholder
Wednesday, April 28, 2010
1.83 Release
Cleanup patch. Changes since 1.82:
Monday, April 26, 2010
1.82 Release
This is probably best called a "by popular request" update. ;) It involved a lot of work so I hope you like it, and keep in mind it may introduce some new bugs where I forgot to complete changes.
Changelog since 1.80:
Changelog since 1.80:
- Added the Configurator, and rewrote large parts of the system to accommodate. You'll see what it does
- Added new crags
- Clicking on the colored harvester for an AI player now assigns them a random color
- AI now have darker colors than human players
- Allied foot soldiers in crags are now visible
- Restored 1.79 targetfinding code to hopefully fix some new targeting errors
- Greatly optimized map drawing code
Thursday, April 22, 2010
Work... work...
Last few weeks I've been experimenting with some possible drastic means of optimization, including multi-threading and frame buffers. Both of those ended up being wild goose chases, but in the process I learned a heck of a lot, and ended up making some other great changes (and plans for more). Seems I'm making a habit of surprising people with new features in my releases, and all I can say is that this next release will be no different. :)
Tuesday, April 13, 2010
1.80 Release
Mostly an optimization release. Changelog since 1.79:
- You can now load maps and then alter them in Mapmaking mode (the map format has been changed so you cannot use maps from older versions)
- Fixed bug preventing maps larger than 64x64 from loading
- Fixed bug with map load button behavior
- Fixed bug with rare crash in Mapmaking mode
- Fixed bug with client-side Merc groups getting the wrong destination
- Several code optimizations for a slight general performance improvement
Wednesday, April 07, 2010
1.79 Release
Changelog since 1.78c:
- MAP CREATION - Choosing a Skirmish game with all Observers will automatically enable Mapmaking mode. It's pretty simple and self-explanatory. We'll see how well it works. Note: you cannot currently load maps as templates and each game you play no longer automatically creates a map file. Also, do not try to load maps made with 1.78!
- BUGFIX - Corrected some crashes with loading maps
- BUGFIX - Fixed bug preventing or causing a crash when trying to restart a network game without exiting program
- BUGFIX - Players will no longer be able to see Pre-Spice Masses if they upgraded in a previous game without exiting program
- BUGFIX - Structures can now correctly be placed on rock in loaded maps
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