First off, please see the previous post, and thanks for your support. Secondly please wait a few days before posting bugs in the forums as I need to take a break.
1.68 massive changelog:
- Main executable is again separate from music files, and will be going into the future
- Many, many bugs fixed and some graphics tweaked
- New menu system added for most production buildings (please use your mousewheel)
- Full network synchronization with acceptable speed (still only 2 human players)
- Greatly improved close-range pathfinding (no more units doing the "dune shuffle")
- AI players now send attacks in formation (not as great as it sounds but still an improvement)
- Units put on Retreat will not be selectable until they are close to their destination, when they will default to Move/Protect orders
- Added a timer to the global Retreat Flag button
- Flak Trikes now take double damage from ground units when moving
- Outpost now controls default Retreat settings and building auto-repair (if researched)
- Auto-concrete now has greater range from each ConYard
- Fremen have range 2 instead of 3
- Slightly reduced AOE of Rocket Launchers/Deviators (very slightly)
- Added percentage complete for flyer queues at HTF
- No problems should remain with Sandstorms
- Trading Posts will not appear on enemy radar
- Outposts, Trading Posts, and MTPs have higher vision to balance Sandstorms
- AI Death Hands will now launch when attacked
- Reduced Harvester strength by 10%