Friday, October 17, 2008

Preview 4 update

Turns out the Ambient stream (which I still recommend you check out) was somehow causing crashes with my code when it hiccuped.  So, I've removed the stream altogether.  If you don't have the music files, I'll just leave it up to you to find music that suits the atmosphere.
Also, I've fixed a bug with Mercenary deployment, and added something some of you may like.  Try out the scrollwheel on your mouse if you have one.  ;)

Saturday, October 11, 2008

Preview 4 up for download

This update contains mostly speed improvements with some minor gameplay updates.  You'll notice pathfinding behaving differently than previous games (if you pay attention to that sort of thing), and in general I expect most computers to experience much better frame rates with higher unit counts.
In the near future I'll be putting up the source code for this project at  My focus in life needs to turn now to personal and professional affairs for some time.  If any of you are brave enough souls to look at my hideous source code, feel free to take a shot at bringing networked multiplayer capabilities to life.  Otherwise, you might have to wait some months before I get the energy and willpower to return to this project.  Thanks to everyone following and especially to the contributors.
And let this serve as an early birthday present where applicable.  ;)