I've been working consistently on re-writing all the Carryall code. It's not something a player might necessarily notice, but from a programming standpoint it's much more object-oriented and responsive. Carryalls will smoothly transition from one pickup target to the next and there is less room for bugs or errors now. This took many hours to finish but I'm becoming happy with it.
I've been working (professionally) a lot lately, so I haven't devoted quite as much time as usual to this project. I still hope to have the first beta up for testing in a month, but things might be slow for a while.