Sunday, September 09, 2007
Not a visual update so much as a handling update from a programmer's perspective. I've been reorganizing the bitmaps to use masks for the faction coloring instead of individually saved faction-specific unit graphics. This will save a small amount of disk space, but more importantly standardize the way images are rendered and reduce the code needed to iterate through drawing the units. It's something that's much easier to do now that I've switched to a new universal-platform language.
Posted by Drackbolt at 12:05 PM
Monday, September 03, 2007
The final release of the original project was loosed on the world in October of 2006. Now, I have begun re-writing and updating the code for additional players, features, and operating system support (Mac and Linux will be supported). It will take some time, perhaps another year, so have patience and enjoy the original unoriginal in the mean time.
Posted by Drackbolt at 2:27 PM